Sound Designer and Composer
Media Production | Greater Chicago Area, US
Sound designer and audio engineer based out of Chicago, IL. Currently employed as the audio engineer, sound designer, and composer for Potato Tiger Studios. I additionally contract with Thēarē Group, where I assist with music mixing, mastering, sound design, artist development, and media production. Previously employed as associate audio designer at NetherRealm Studios, where I was privileged to work on "Injustice: Gods Among Us" for both console and mobile formats.
I am also a graduate of Tribeca Flashpoint Academy's inaugural Accelerated Professional Program, exiting with an Associate's Degree in Recording Arts (Sound Design for Game focus). During my time at Tribeca Flashpoint, I was able to work on a number of commercial sound design projects. These included serving as Lead Sound Designer for Jump Games' "Electric City: Revolt", producer/sound designer for KBooM! Games' "Left Right Pup", and location audio/post-production on a promotional video for the Global Foodbanking Network.
Additional past experience with audio includes production and engineering on two Independent Music Award winning albums (Animate Objects’ “Riding in Fast Cars” and “High Notes for Low Lifes”), as well as a live sound intern.
I am comfortable working in most DAWs, but have developed my skills most in Pro Tools, Logic Pro, Ableton Live, Sony Vegas, Sony Soundforge, and Peak Pro.
Specialties: Sound Design, Audio Editing, Implementation, Audio Mixing, Pro Tools